This study aimed to explore students' difficulties in writing argumentative text at a private senior high school in Indonesia. This study applied qualitative research methods specifically case study design. The participants of this study were students of senior high school in eleventh grade. Data were gathered from documentation and semi-structured interviews. The interview data were analyzed u…
This study explored students' perceptions of reading digital texts at a private university in Indonesia. This research aimed to explore students' perceptions while using digital text in reading activities. Furthermore, the researcher applied a case study as a research design Semi-structure interviews and reflective notes were used to explore students' perceptions of reading digital texts, and t…
This study aimed to determine students' perceptions of using QuillBot paraphrasing tool to avoid plagiarism in thesis writing. This study used a qualitative method of narrative inquiry type. Participants recruited in this study were final-year English education students at a private university. Research data was taken using student diaries and interviews. Data analysis used thematic analysis. T…
This study aimed to find out the perceptions of English education students in using social media as a learning resource, based on their previous experiences, this research used a qualitative method with a case study approach. Data was collected through in-depth interviews and Focus Group Discussions (FGD) involving ten 8th semester students from a private university in Indonesia. Data was analy…
This study investigated students' perceptions of teachers' teaching styles in language classes at a vocational high school in Indonesia. The purpose of this research was to explore how students perceive and respond to different teaching styles used by English teachers. This study used a qualitative research method with a case study design. The research data were collected through semi-structure…
This study aimed to get students' perception of using Mobile Games as media for self-directed vocabulary learning. This study applied qualitative research methods specifically case study design. Data were obtained from semi-structured interviews and Focus Group Discussion (FGD). The data were analyzed using three-step analysis process by Miles, Huberman & Saldana (2014) which included data cond…