This research aims to investigate the influence of the role play game on student's speaking skill. The study used a pre-experimental design with single-group pretest and post-test combined with self-assessment to determine whether role-playing instruction had a beneficial or detrimental impact on students speaking ability. The population were twenty-eight students with twelve male and sixteen f…
This study aimed to evaluate the suitability of the textbook "Buku Interaktif Active English for 10th-grade students based on the Merdeka curriculum. The method used is a mixed method, with data collection through Cunningsworth's Teachers-Students Textbook Review (Checklist) in eight aspects, as well as observation to explore the views and experiences of textbook users in the learning process, …
This study examined the factors that cause difficulties for university students in academic writing during their study in the English education department. The purpose of this study is to find the factors that affect students in academic writing This research was conducted using a mixed method by applying online surveys and online interviews. The participants in this study were 65 students from…
This study aimed to get students' perception of using Mobile Games as media for self-directed vocabulary learning. This study applied qualitative research methods specifically case study design. Data were obtained from semi-structured interviews and Focus Group Discussion (FGD). The data were analyzed using three-step analysis process by Miles, Huberman & Saldana (2014) which included data cond…