This research aims to investigate the influence of the role play game on student's speaking skill. The study used a pre-experimental design with single-group pretest and post-test combined with self-assessment to determine whether role-playing instruction had a beneficial or detrimental impact on students speaking ability. The population were twenty-eight students with twelve male and sixteen f…
This research aims to investigate students' perception on code switching enacted by an English teacher. This study employs a qualitative approach as a research design and was conducted at private high school in Indonesia. The participants of this research were three females and seven male students in year ten of a private high school. The data were collected from interviews and focus group disc…
This study aimed to evaluate the suitability of the textbook "Buku Interaktif Active English for 10th-grade students based on the Merdeka curriculum. The method used is a mixed method, with data collection through Cunningsworth's Teachers-Students Textbook Review (Checklist) in eight aspects, as well as observation to explore the views and experiences of textbook users in the learning process, …
This study aims to explore students' experiences in hybrid listening class, the experience was based on students previous listening hybrid learning period. The qualitative research method with a narrative inquiry approach was used in this study. The participants were 8 students from 5 semester of a private university in Indonesia. Interviews and student reflections were used to collect the rese…
This research analyzed the types of language styles used by the main character in an English-language movie and their potential to support speaking skill development. Focusing on the movie Harry Potter and the Sorcerer's Stone. This study aimed to determine the types of language styles employed and the way the main character utilizes these styles. Using Keraf's (2010) theory, language styles we…
This study aimed to find out the perceptions of English education students in using social media as a learning resource, based on their previous experiences, this research used a qualitative method with a case study approach. Data was collected through in-depth interviews and Focus Group Discussions (FGD) involving ten 8th semester students from a private university in Indonesia. Data was analy…
This study aimed to explore students' experiences in using the Duolingo application to learn speaking skills. A qualitative approach with a narrative inquiry design was used. involving 8 students from a private junior high school in Indonesia as participants. Data were collected through interviews and reflective journals and analyzed using thematic analysis. The findings from this study reveale…
This study explored students' perceptions of using English song while learning listening skill at a Junior High School in Indonesia. The researcher applied a qualitative research method with narrative inquary as research design. The eight grade of Junior High School students were the partisipants of this study. There were six students who were recruited purposively. Semi structure interview and…
This study aimed to get students' perception of using Mobile Games as media for self-directed vocabulary learning. This study applied qualitative research methods specifically case study design. Data were obtained from semi-structured interviews and Focus Group Discussion (FGD). The data were analyzed using three-step analysis process by Miles, Huberman & Saldana (2014) which included data cond…