This research aims to investigate the influence of the role play game on student's speaking skill. The study used a pre-experimental design with single-group pretest and post-test combined with self-assessment to determine whether role-playing instruction had a beneficial or detrimental impact on students speaking ability. The population were twenty-eight students with twelve male and sixteen f…
This study aimed to evaluate the suitability of the textbook "Buku Interaktif Active English for 10th-grade students based on the Merdeka curriculum. The method used is a mixed method, with data collection through Cunningsworth's Teachers-Students Textbook Review (Checklist) in eight aspects, as well as observation to explore the views and experiences of textbook users in the learning process, …
This study aims to explore students' experiences in hybrid listening class, the experience was based on students previous listening hybrid learning period. The qualitative research method with a narrative inquiry approach was used in this study. The participants were 8 students from 5 semester of a private university in Indonesia. Interviews and student reflections were used to collect the rese…
This study aimed to get students' perception of using Mobile Games as media for self-directed vocabulary learning. This study applied qualitative research methods specifically case study design. Data were obtained from semi-structured interviews and Focus Group Discussion (FGD). The data were analyzed using three-step analysis process by Miles, Huberman & Saldana (2014) which included data cond…
Penelitian ini bertujuan untuk mengetahui pengaruh model Project Based Learning (PjBL) terhadap Penguatan Profil Pancasila Kemampuan Berpikir Kreatif Siswa SMAN 1 Cipanas. Penelitian ini menggunakan pendekatan kuantitatif dengan model Quasi Esperimen. Instrumen yang digunakan dalam pengumpulan data adalah soal test, angket responsiswa dan lembar observasi. Penelitian ini menggunakan teknik rand…
The use of translating activity as a means of language learning as well as a teaching method has received different compliments and criticism throughout English as Foreign Language (EFL) long history. Even though translating activity has been less preferred by teachers and educators, most students, on the other hand, are believed to frequently use translation to help them to learn certain langu…
Penelitian ini dilatar belakangi oleh pentingnya kemampuan pemecahan masalah matematis dan Self-Efficacy siswa dalam kehidupan sehari-hari. Namun kenyataannya kemampuan pemecahan masalah dan Self-Efficacy matematika di Indonesia masi rendah. Setiap setiap siswa memiliki kemampuan pemecahan masalah matematis yang berbeda-beda. Penelitian ini bertujuan untuk mendeksprisikan perbedaan kemampuan pe…