This study explores students' experiences in public speaking club activities related to their challenges and strategies. This study used a narrative inquiry as the research method. The research data were obtained from in-depth interviews and students' weekly journals. The participants in this study were two students who are the most active students in the public speaking club at a private Islam…
A pre-experimental design with one group pre-test and post-test was used in this study to determine whether there is any positive or negative effect on students' vocabulary mastery after they are taught using English songs. The population was 39 students with 21 females and 18 male from the eighth grade of an Islamic junior high school. A written vocabulary test and a field note were used in th…
English proficiency can be seen from the richness of the vocabulary mastery by the students. This research aims to improve students' English vocabulary skills using flashcards media. This research was carried out on first year students at Islamic junior high schools in Indonesia. This research used quasi experimental design consisting of an experimental class and a control class. The population…
This study explores the relationship between students' vocabulary mastery and writing ability of the ninth grade Junior High School at an Islamic boarding school in Indonesia. This research aimed to get empirical evidence of the students' vocabulary mastery in relation to their writing ability. The population of this research was 81 students from four classes which contained 7A, 7B, 8A and 9A. …
This research aims to investigate the influence of the role play game on student's speaking skill. The study used a pre-experimental design with single-group pretest and post-test combined with self-assessment to determine whether role-playing instruction had a beneficial or detrimental impact on students speaking ability. The population were twenty-eight students with twelve male and sixteen f…
This research aims to investigate the influence of the role play game on student's speaking skill. The study used a pre-experimental design with single-group pretest and post-test combined with self-assessment to determine whether role-playing instruction had a beneficial or detrimental impact on students speaking ability. The population were twenty-eight students with twelve male and sixteen f…
This study aimed to evaluate the suitability of the textbook "Buku Interaktif Active English for 10th-grade students based on the Merdeka curriculum. The method used is a mixed method, with data collection through Cunningsworth's Teachers-Students Textbook Review (Checklist) in eight aspects, as well as observation to explore the views and experiences of textbook users in the learning process, …
This study explored two pre-service English teachers' emotions and identities at a private university who finished the teaching practicum at a private senior high school in Indonesia. This study aimed to explore how pre-service English teachers constructed their emotions and identities in the teaching practicum. This study was a qualitative research method, specifically a narrative inquiry appr…
This study aimed to determine students' perceptions of using QuillBot paraphrasing tool to avoid plagiarism in thesis writing. This study used a qualitative method of narrative inquiry type. Participants recruited in this study were final-year English education students at a private university. Research data was taken using student diaries and interviews. Data analysis used thematic analysis. T…
This study investigated the factors affecting English fluency among K-Pop stan students who engage in active communication on social media. This research was conducted using quantitative methods by applying online surveys. The participants in this study were 160 students from the English education department and the non-English education department of 50 public and private universities in Indon…